It’s time to answer one of the worlds most common debate. Well let’s start of with Unreal Engine.
Unreal engine is an insanely advanced game engine and it is meant for Triple A games.
Unreal Engine is the first game engine which uses lumen which is real-time lighting. Many games have baked lighting and the term “Bake” means to give objects fake shadow by printing shadow in the ground of that object, but the irritating part about baking is that if you want to change an baked object’s location, you also need to change the Object’s ground material as well or your object will be in a different place and the shadow will be in a different place.
Unreal engine is also the first game engine which uses Nanite which is a game changer for games, because they can actually increase game performance. Here’s how they work, an Object has several triangles on them, usually without Nanite if you go far away from them, they will still have the same amount of triangles they had when you are close to them, and that can affect your game performance and give you lag. But if you use Nanite, you will notice a change in your gameplay, because this feature automatically adjusts the amount of polygons in an object, meaning when you’re close to an object, it will be highly detailed, but when you are far away from an object, it will be less detailed, meaning you will get better performance, and the plus side is you won’t notice a single change.
Some more basic information about Unreal Engine is that it uses C++ and Unreal Engine’s, own visual scripting called Blueprints.
Now time for Unity, Unity has a few special features which you cannot directly Access from Unreal Engine.
One of those features is 2D game making. Unreal Engine is meant for quality triple A 3D games and not triple A 2D games, thus It is hard to make 2D games in Unreal Engine.
You can also make VR and AR games in Unity but, you can’t make AR or VR games in Unreal Engine 5 with out extensions.
Unity is a really simple game engine but, it’s not like it’s really bad. There are really bad games with bad graphics made In Unity, and also really good games with triple A graphics made in Unity.
Unity uses C#, tried to make visual scripting, but no one uses it.
Overall both engines are great and they are not something which are meant to be compared as they are simply tools which help make games.
My recommendation is Unity for solo devs and Unreal for big groups.
What do you guys think about this crazy comparison, let me know down below. Comment if you want more content like this.
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